RekaMyoT - DevLog: (Alpha-0.0.27)
RekaMyoT - ToyMaker (Alpha-0.0.28) » Devlog
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I have been working on re-coding almost all of the old scripts such as
- The outline script (Buggy with the Motorbike as of 0.0.27)
- The Motorbike script
- The Playermovement script
- The PickupSystem script
The pickup system has been updated so players can now pick up the item they are looking at. When looking at an item that item will now have an outline effect before the outline would be activated near the player now it activates the item that the player is looking at, however for whatever reason the Motorbikes outline effect is pretty laggy.
- Changed: the default/base player speed has been decreased to 13 (Was 14).
- Changed: Players can no longer jump on the Motorbike.
- Changed: The default motorbike speed to 25 (Was 20).
- Updated LODS: All LODS have been optimized a bit more to reduce lag and improve FPS.
- Changed: the crosshair/dot in the center of the screen now changes colour from WHITE to GRAY to indicate if an object is interactable.
- Removed: Old movement code it was buggy and stupidly laggy.
- Removed the ON/OFF toggle from the flashlight (You can no longer toggle the flashlight (I will add this back later, I disabled it due to lag issue at the moment)
Files
TheToyMaker27.zip 305 MB
8 days ago
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RekaMyoT - ToyMaker (Alpha-0.0.28)
Explore a semi-abandoned city, with a population count of 15—an unsettling short, first-person experience
Status | In development |
Author | xBlustone |
Genre | Platformer |
Tags | Atmospheric, Exploration, Horror, Post-apocalyptic, PSX (PlayStation), Retro, Short, Singleplayer, Walking simulator |
Languages | English |
Accessibility | Subtitles |
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Comments
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The motorbike is fully functional just don't look down while riding it.In 0.0.27 no idea why it lags so much.