Dev-Log: 13
RekaMyoT - ToyMaker (Alpha-0.0.28) » Devlog




- Added a loading screen that loads the level before starting (W.I.P)
- Remodel the bed.
- Fixed a lot of bugs.
- Fixed screen tiering/jittering
- Fixed items being able to be thrown into walls. (Players can no longer throw items inwalls)
- Fixed a lot of collisions for objects.
- Built more of the city.
- Swapped Run with Walk. (By Default the player now runs)
- Changed the water shader so it looks more like water. (Dirty water)
- Changed/Rewrote the EasterEgg signs to guide the player to a collectible.
- Changed the volume of some sounds, so ears don't bleed.
- Random Background Audio: Such as Bells, Train Crossing, Lighting & Thunder will play less often.
Files
TheToyMaker13.zip 285 MB
Jan 22, 2025
Get RekaMyoT - ToyMaker (Alpha-0.0.28)
Download NowName your own price
RekaMyoT - ToyMaker (Alpha-0.0.28)
Explore a semi-abandoned city, with a population count of 15—an unsettling short, first-person experience
Status | In development |
Author | xBlustone |
Genre | Platformer |
Tags | Atmospheric, Exploration, Horror, Post-apocalyptic, PSX (PlayStation), Retro, Short, Singleplayer, Walking simulator |
Languages | English |
Accessibility | Subtitles |
More posts
- RekaMyoT - DevLog: (Alpha-0.0.28)Feb 12, 2025
- RekaMyoT - DevLog: (Alpha-0.0.27)Feb 11, 2025
- RekaMyoT - DevLog: (Alpha-0.0.26)Feb 09, 2025
- RekaMyoT - DevLog: (Alpha-0.0.25)Feb 05, 2025
- RekaMyoT - DevLog: (Alpha-0.0.24)Feb 03, 2025
- RekaMyoT - DevLog: (Alpha-0.0.23)Feb 03, 2025
- RekaMyoT - DevLog: (Alpha-0.0.22)Feb 02, 2025
- RekaMyoT - DevLog: (Alpha-0.0.21)Jan 31, 2025
- Dev-Log: 20 & 20.1Jan 29, 2025
- Dev-Log: 19 (Motorbike)Jan 28, 2025
Comments
Log in with itch.io to leave a comment.
gives of babbdi vibes alot, cool game!
is double jumping intentional?
The double jump is not intentional but I think I might leave it, the reason there is a double jump is the coyote time is set high so it lets the player jump twice. haha an easy fix but I feel like it adds more to the game with the double jump
thank you "gives of babbdi vibes alot, cool game!"
That's actually where a lot of my inspiration came from Babbdi, I don't want to copy it, but I want to make my own Babbdi-style game.