Dev-Log: 13
RekaMyoT - ToyMaker (Alpha-0.0.28) » Devlog
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- Added a loading screen that loads the level before starting (W.I.P)
- Remodel the bed.
- Fixed a lot of bugs.
- Fixed screen tiering/jittering
- Fixed items being able to be thrown into walls. (Players can no longer throw items inwalls)
- Fixed a lot of collisions for objects.
- Built more of the city.
- Swapped Run with Walk. (By Default the player now runs)
- Changed the water shader so it looks more like water. (Dirty water)
- Changed/Rewrote the EasterEgg signs to guide the player to a collectible.
- Changed the volume of some sounds, so ears don't bleed.
- Random Background Audio: Such as Bells, Train Crossing, Lighting & Thunder will play less often.
Files
TheToyMaker13.zip 285 MB
39 days ago
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RekaMyoT - ToyMaker (Alpha-0.0.28)
Explore a semi-abandoned city, with a population count of 15—an unsettling short, first-person experience
Status | In development |
Author | xBlustone |
Genre | Platformer |
Tags | Atmospheric, Exploration, Horror, Post-apocalyptic, PSX (PlayStation), Retro, Short, Singleplayer, Walking simulator |
Languages | English |
Accessibility | Subtitles |
More posts
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- RekaMyoT - DevLog: (Alpha-0.0.24)27 days ago
- RekaMyoT - DevLog: (Alpha-0.0.23)27 days ago
- RekaMyoT - DevLog: (Alpha-0.0.22)28 days ago
- RekaMyoT - DevLog: (Alpha-0.0.21)30 days ago
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Comments
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gives of babbdi vibes alot, cool game!
is double jumping intentional?
The double jump is not intentional but I think I might leave it, the reason there is a double jump is the coyote time is set high so it lets the player jump twice. haha an easy fix but I feel like it adds more to the game with the double jump
thank you "gives of babbdi vibes alot, cool game!"
That's actually where a lot of my inspiration came from Babbdi, I don't want to copy it, but I want to make my own Babbdi-style game.